+----------------------------------+ | Zelda Classic v1.84 | | Armageddon Games | | July 21, 2000 | +----------------------------------+ Zelda Classic is a tribute to the greatest game of all time: "The Legend of Zelda" (Zelda 1) by Nintendo, released in 1986 for the Nintendo Entertainment System (NES). The game should have everything the NES game had, except for some of the bugs. It's not _exactly_ like the NES game because it is hard to get certain movements and random events exactly the same. +----------------------------------+ | What's New | +----------------------------------+ 7/21/00: (v1.84) Lots of fixes. Thanks for all the feedback. There's still a lot to be done, of course... Zelda Classic: - Patras stay dead - Level 3 palette fix - Pick up master sword and fire boomerang - "3 or 6 triforce pieces" implemented - life meter uses first three small tiles, fairy hearts use the small tile below the first one - added whistle multi-level skip - boomerang doesn't hurt guys that it's not supposed to hurt - optional continue with full life meter - lens of truth shows secret combos instead of white squares - new "trigger" combos - fixed enemy game freeze bug ZQuest: - new ways to scroll the combo panel (hot keys and mouse clicks) - load GIF images - added palette cycling 7/15/00: (v1.82) I'm in the middle of moving enemy data from the code into data files, so there could be some bugs. I've added the lens of truth and the flippers. The cheat codes are now defined separately in each quest. I added a cool "Matrix" screen saver. NOTE: There are a couple incompatibilities with the last version. First, the quest file format has changed, so old quests will have to be converted (loaded and saved) with ZQuest. Second, the auto- triggering of side warps on the edges of DMaps has been removed. This means you could get stuck in dungeons if the warps aren't fixed first. See the ZQuest help file for more info. +----------------------------------+ | Files | +----------------------------------+ zelda.exe zelda.dat 1st.qst 2nd.qst demo.qst (a little demo of what the game can do. challenging.) bs1st.qst (a remake of 1st.qst with BS-Zelda graphics) zc.ico (an icon file, you can use it with a Windows shortcut) qst.ico (you can use it for a ".qst" file type in Windows) Creates a save file called "zelda.sav". Also requires the Armageddon Games setup program called AGSetup ("setup.exe" or "agsetup.exe") to set up the sound and gamepad configurations. AGSetup may or may not be included. Get it from the AG website if you need it. +----------------------------------+ | System Requirements | +----------------------------------+ Required: DOS or DOS shell under Windows (If running pure DOS, you'll need a copy of CWSDPMI.EXE. It's available from the ZC web site.) i386+ CPU (although a 386 is probably way too slow, use Pentium+) 8 MB RAM VGA or VESA graphics card Optional: Sound card Joystick/gamepad Mouse +----------------------------------+ | Options | +----------------------------------+ Commandline switches: -nosound skip sound installation -fast skip the title screen at startup -v0 override config settings to start without vsync -v1 override config settings to start with vsync Use the following switches to run under a different video mode. If you don't use a switch it will start from VESA3 and try each one until it finds one that your graphics card supports. -vesa3 request VESA3 video mode (default) -vesa2l request VESA2 linear mode (2nd default) -vesa2b request VESA2 banked mode (3rd default) -vesa1 request VESA 1.x mode (next default) -modex request VGA Mode X (last choice) Use the following to request a different screen resolution: -res xxxx yyyy [big] examples: zelda -res 640 480 => 640x480 with a small screen zelda -res 1024 768 big => 1024x768 with a double-sized screen NOTE: Video mode settings are stored in the configuaration file, so you don't have to use the switches unless you want to change the mode it is currently using. +----------------------------------+ | Custom Quests | +----------------------------------+ Zelda Classic's design will allow the development of new "custom" quests. The quest editor has not been released yet, so the only custom quests available right now are "demo.qst" and "bs1st.qst". To play a custom quest: 1. Register a new name on the game select screen 2. Move the heart next to the new name and press the "A button" (not necessarily the 'a' key on the keyboard) 3. Press the "A button" again 4. Hit the "Browse" button and select the custom quest you want to play 5. Press "OK" The quest can be changed again until the game has been played and saved. +----------------------------------+ | Misc. Notes | +----------------------------------+ MIDI INFO: The "MIDI Info" feature is meant to give credit to those who sequenced the MIDIs we use. We're not really sure where we got them since they were downloaded from various web sites at various times. Some of them have contact information in them, but most only have track names and such. Here's a key to the MIDI Info codes: T: text C: copyright N: track name I: instrument name These are the main MIDI meta events used for general information. The 'track name' seems to be used for all kinds of information. I wonder why people don't use 'text' as often... The "Listen" button will only work when a MIDI is not playing in the game. That means you have to either go some place quiet like a cave, or quit the game and return to the select screen. The MIDIs from the last quest played will still be loaded after you quit. PAUSE: During game play, you can pause and step the game with the F3 and F4 keys. F3 toggles pause mode, F4 advances a frame and keeps the game paused. MAP VIEWER: Some quests let you view your progress on the overworld map. Press the "map button" to activate the viewer. (It requires about 6MB of extra RAM.) The keys are as follows: A: zoom in B: zoom out L: hold down to zoom and scroll faster R: hold down to show coordinates and step the scrolling Map: toggle showing the zoom factor and Link's position Start: exit map viewer VOLUME KEYS: When this option is on, you can change the sound volume with the following keys: page up: increase BG music volume page down: decrease BG music volume home: increase SFX volume end: decrease SFX volume FAST QUIT: When this option is on, you can quit the NES way by going to the subscreen and pressing up, A, and B at the same time. (This isn't exactly the NES way; that was up and A on controller 2.) +----------------------------------+ | Contact Us | +----------------------------------+ Armageddon Games General Info: Home page: http://www.armageddongames.com/ E-mail: contact@armageddongames.com Zelda Classic: Home page: http://zeldaclassic.armageddongames.com/ E-mail: jer@armageddongames.com (AG nickname: Phantom Menace) NOTE: The Legend of Zelda is (C) Copyright of Nintendo, Ltd. Armageddon Games is not affiliated with Nintendo in any way. But then, you knew that didn't you. :) We hope Nintendo does not take offense to us cloning their game. We do it only as a hobby and because it has been a dream of mine (Jer's) for many years.